The Watchtower of Destruction: The Ferrett's Journal - Dance Central
October 23rd, 2010
04:54 pm

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(13 shouts of denial | Tell me I'm full of it)

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From:singingdragon
Date:October 25th, 2010 03:07 am (UTC)
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I think that feedback is going to be especially important for that sense of body you're looking for. I know it's taken me years of martial arts training to get to be able to know even so seemingly simple a thing as what direction my foot is pointing without looking at my foot. Until you reach that point, you need to check constantly or have someone else point it out. And you can't even check until someone points out that you need to in the first place.

Now that I'm starting to help teach other people, I've discovered another side of the feedback problem; picking and choosing what to tell you to work on. The first time you make a movement, there will be dozens of things wrong with it. Beginners will be lucky to even keep one correction in mind while trying to do an unfamiliar movement. Even advanced students usually can't manage more than two or three corrections at a time. I need to prioritize what to tell you to fix first, and what can wait until other things are in place.

I have trouble picturing a game doing half so well as another person at that sort of feedback.
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