The Watchtower of Destruction: The Ferrett's Journal - Lessons Learned In Revision
July 9th, 2008
03:25 am

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Lessons Learned In Revision

So one of the things I wanted to learn at Clarion is the art of revision. And boy howdy, have I! So in the interests of sharing some of the stuff I’ve learned personally, let me share some – some – of the lessons I’ve learned.

This is not a comprehensive guide by any means. Clarion is a high-information place, and I could write a blog post every hour on the things we learned in the past sixty minutes. When you’re sharing and reading and critiquing 24/7, waking up spontaneously at five in the morning because your brain is churning with ideas and OMG THAT’S THE PLOT I’M LOOKING FOR, it’s hard to really relate everything that's happening here. So please be clear that this isn't the list; I’m just pulling out some of the things that stick in my mind as common things we’ve found as Things To Be Revised.

They might not even be the most useful lessons, or the most common. Just the things that stick in my mind come midnight.

Revisions Are Brutal.
That entire middle third of my story? I just threw it out. There’s now this seven-page hole in the center, and I have to fill it with something else.

That ending? Cut the last three pages and rewrite them from scratch.

The first seven pages can go. Not interesting.

The true revisions are where you look your story in the eye and ask, “Is this section pulling its weight?” And sometimes you have to rip out 2,000-word chunks because it doesn’t provide the emotional kick you need – you can’t retool it to provide that charge, because it’s the wrong scene. Worse, you must find the right scene to present the information you do need.

The rest of the tips involve finding those dead areas, at least as I’ve learned some of it in the past ten days. In the past, I’ve done surgery gently – a sentence here, a word there. I’m realizing that the dead areas are often really, really huge and have to be excised with a steamshovel.

Be prepared to lose everything. No, r eally.

Do Not Drive To The Story.
I will refer you here to my infamous “ham sandwich” rule, which posits that every reader of your story is ravenous for a ham sandwich. At the end of every sentence, the reader will go, “Wow, that’s nice. Is it better than a ham sandwich?”

Unless you can distract him sufficiently with every line, he will leave the room immediately and you will never see him again, except maybe at the deli.

A lot of stories take four or five or even ten pages to really catch fire. And when they catch fire is the moment where they start dealing with the stuff that only this story can tell.

Three guys wandering around in the woods isn’t particularly interesting; we’ve seen that before. Three guys exchanging backstories in the woods? Even less so. What you’re trying to do as a writer is set it up so that when we discover that this is not the woods, but rather the gullet of the horrendous Leaf Dragon, whose intestines are furred with sap, we will be shocked.

Got news for you: We’ll never get to the damn dragon, because we’ll be down at the deli. So you’d better find a way to lead with the dragon, or at least something that is only something the dragon being in this story can provide… And once we’ve got that hook, once we know why we’re here, then we’ll endure hearing about the guys in the forest.

We wanna know up front why we should care. Check your story to find where that first interesting bit comes in. So find the most unique detail in your story and, barring spoilers, try to put it as close to the top as possible. Generally, that actually makes the story chug along a lot more quickly. Remember, shuffle the backstories to, well, the back.

Active Characters Are More Interesting Than Passive Characters.
Kelly Link turned the light on for me by talking about serial killers.

“They do sick things,” she said. “But people want to read about them, because they choose their actions, and that’s fascinating. It’s way better to have a character actively making a bad choice than to passively make a good one.”

And she’s right. A large failure of many of my stories is that I tend to have characters who resist the challenges facing them, because they’re in a miserable world and they don’t want to make an ugly choice. So I have people whining, and what I need to do is reengineer the entire story so instead of going, “I don’t want to be in Sewage Land,” I’m writing a character who thinks Sewage Land is awesome, it’s great, he totally owns this wretched area and finds something to love.

See? Right now, you’re going, “Who the fuck would want to live in Sewage Land?” And that’s the hook, man. You wanna know more about this guy, because he’s so not you.

Any time you can have a character striving for something instead of complaining about something, do so.

Every Major Character Needs A Character Arc.
Answer this question:

“How is this character different at the end of the story than s/he was at the beginning?”

If the answer is, “Not much,” then you’ve failed.

Now, that’s elementary writing, natch. Taught in every Writing 101 class. But once you get to be a certain level of talent, the kind where you can write clever prose and plot away with the best of them and wit the hell out of that dialogue, you can forget about (or minimize) that creamy center.

Congratulations! You’re now good enough to dazzle your pals with bullshit frippery. But without the emotional center, none of the rest matters.

So look at your central character(s), and really ask the hard questions about what’s at stake for them. How does this story change them? That’s what’s important, and if you can’t answer that question you are failing.

A knight who saves fair princesses? You can gussy that up with a lot of clever plots and action sequences and witty dialogue, and people might buy it… But a few weeks later, they’ll have forgotten because there’s nothing to hang anything on. It was just this guy doing cool stuff.

You have to give the knight some reason, some stake, why his life is going to suck if he doesn’t save this princess. Or why his life will suck if he does. Then the knight starts mattering, and the story pulls together.

Now here comes the second part: Now that you know what he wants, how do you bring that out?

A lot of my takes on stories here have been in the vein of oh, that’s neat, I wanted more of that. Once you really determine what’s at stake, then you need to follow the line of the thread through your plot and amplify those moments that best show what is at stake.

...Which often involves trimming whole subplots. This is good. This is what it’s for. The less stuff you have floating around to obscure the real heart of it, the better. Ideally, everything would line up to illuminate that central dilemma.

Plot Is Fucking Irrelevant.
You know what convinced me plot was irrelevant? The Maltese Falcon. Because I’ll be honest and say I have no fucking clue what happened in that movie. The deep mystery completely lost me.

But I do remember Bogey at the end, turning in the woman he loves into the cops because it’s the right thing to do. All those clever plot twists? Blown away in the wind of that emotion.

What matters is that you emphasize what’s important to the characters. A lot of manuscripts (my own, more than anyone else’s!) had these missing scenes where something big happened, and we cut away from the aftermath of the people involved because OH HAI PLOT POINT LEAVING AT 11, CAN’T MISS IT.

Stick around a little. Write that scene afterwards, the one where we see why this big plot twist mattered. Because for all the bombast and clamor and big twisty stuff in Return of the Jedi, you know what everyone remembers?

That one little Ewok. Crying for its friend.

In the middle of the biggest battle for the fate of the universe, we’re taking time to mourn for some irrelevant little fleabag. Why? Because we connect with it way more than we do with plot.

Overexplain A Little. No, Really.
The number one criticism I have given time and time again is, “I’m not sure what’s happening here…” And yes, it makes me feel a little dense to say it, but then the other students often chime in and say, “Yeah, this didn’t make a lot of sense to me, either. I wanted to know, I just felt like I didn't have the tools here.”

As the poor writers we are, we have two amazing anti-tricks in our arsenal: We haven’t thought it through, and our reader will understand.

If you’ve just handwaved some plot point, well, we’ll generally get confused. If you say magic only works through wands in Scene One, and in Scene Two we see a guy flying around with wings, we’re going to go, “Wait, what is that? I don’t get it.”

Likewise, your reader will not understand your clever bits. Err on the side of overwriting, rather than underwriting. As Gra says, “It’s a lot easier to pare back,” and yes, you do run the risk of overexplaining, and certainly some writers are prone to exposition…. But I think you’ll be surprised at how deep you get in your head when you’re writing. The characters are clear to you, but take a second to make them a little clearer to someone else, because here’s the biggest truth:

Readers don’t give much of a shit.

As critiquers, we read all the manuscripts twice, or try to. Your reader? Maybe once. If you’re lucky. And she’s not paying nearly as much attention as you are. She’s aching for that ham sandwich, remember?

It’s not that she’s not interested. But her investment? Not the same as yours. She hasn’t noted way back on page 8 that Vivian Von Vondekloofer had gray hair, and hence clearly thanks to her tremors she has arsenic poisoning! No, really, you’re lucky if they remember Vivian has gray hair.

Hand-hold a little. And look for opportunities to repeat and amplify the relevant themes as much as you can.

Reduce the NPCs.
If you have a lot of characters, lemme tell you: It’s hard to hold the ongoing motivations of more than four people in any given piece. I’m not saying it can’t be done, but good areas for revision often involve things like collapsing two buddies into one buddy, or taking three characters who tell the lead character three separate things and condensing it into one knowledgeable guy.

Every NPC should pull his or her weight.

When In Doubt, Go Home.
Jim Kelly taught me that the character’s home is inherently interesting. Where do they live? What does Fred The Spaceman do for fun when he’s not jaunting between the stars? What kind of place does he relax in? There's no better way than finding out what's important to someone than showing us what he puts in the place he lives.

The process of revision involves teasing out the stuff that only you can do. We have a million spacemen running amuck. But spaceman homes? Not so many. Let’s make it real by showing his little spaceman socks on his spaceman toaster rack.

If you don’t know what to do with a scene, just go home. See what happens there. Don’t go for plot, just hang with ‘em for a while and see what they’re like when they’re off-camera. Often, they’re more interesting that way anyway.

All right, that’s it. Going to bed. Love to y’all writers.

(Tell me I'm full of it)

Comments
 
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From:[info]ibsulon
Date:July 9th, 2008 08:14 am (UTC)
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That's some of the best, most concentrated writing advice I've read in a long time.

Thanks!
From:[info]badbadbookworm
Date:July 9th, 2008 08:25 am (UTC)
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That? Was solid, well-thought-out and useful advice. And this is coming from someone who makes her living critiquing fiction.

However, I don't think Bogey turned his girlfriend into the cops. I think he turned her in to the cops. Although your way might be a better plot twist ;-)
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From:[info]csinman
Date:July 9th, 2008 08:58 am (UTC)
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I read it that way too, haha! I was considering illustrating it and then I got lazy.
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From:[info]csinman
Date:July 9th, 2008 08:57 am (UTC)
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ALL YOUR LEARNINGS ARE BELONG TO US

Well, not all, but some. Thanks for sharing :)
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From:[info]simont
Date:July 9th, 2008 09:15 am (UTC)
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Plot Is Fucking Irrelevant. [...] Because for all the bombast and clamor and big twisty stuff in Return of the Jedi, you know what everyone remembers? That one little Ewok. Crying for its friend.

As a non-writer but an enthusiastic reader, I have to disagree here. "Plot is irrelevant" may be true for some readers, but not all.

I like plot. I get satisfaction out of a good plot: one that makes sense, is internally consistent, and ingeniously uses things I've already seen to get places I hadn't predicted. When I read or watch fiction, I like to be able to get my imagination entirely into the fictitious world; I like to be able to think about what might happen next by means of thought processes that would make sense in the story, and not be constantly jarred by having to come back to the real world and reason about the author's motivations. I want never to have to think "wait a minute, how did he know to do that rather than anything else?", or "no, he went off to Venice before the event described in the note he left behind", or "hang on, those spaceships went at ten times that speed in the last episode", or "wait, how come that jetpack was never mentioned in the previous four films?"; and while I can just about tolerate "the writer wasn't paying attention" as an answer to that if it doesn't happen often enough to constitute ongoing culpable negligence, I will not tolerate "the writer intentionally sacrificed plot consistency to get the dramatic character moment he thought was more important". That makes me throw books across the room.

Character moments are interesting if they tie in to the plot. Every time I've ever watched Return of the Jedi, my reaction to that crying Ewok has been "yes, yes, we get the message, get on with it". Now if that Ewok had been an ongoing character in the story and its grief had spurred it to make the critical difference in the next battle sequence, or perhaps stow away on the shuttle taking Luke up to the Death Star and drop on to the Emperor's head crying revenge with claws whirling in the middle of the final confrontation, that would have made the initial grief an interesting character moment. (Well, maybe. It was still an Ewok, so perhaps it was irredeemable regardless. But it'd have been a better try, at least.)

So sure, focus on character if you like, but don't do it at the expense of the plot. Because some of the fiction I remember being most thoroughly irritated by has involved a sequence of moving character moments glued together by a substrate of completely random twists, violations of Chekov's Gun, dei ex machina and downright sloppy thinking which doesn't even deserve dignifying with the term "plot"; and what I dislike about it is that it is impossible to read it in the mode where you imagine yourself in the fictional universe as if it were real, because it just doesn't hold together well enough for disbelief to be suspendable.

I'm not intending to disparage character development completely here. It's a good thing. But ideally, it and the plot should work together, feed back into each other, and both move the story in the same direction; less ideally, they should at least both exist in the story and both be credible in their own right. As soon as the needs of the character arcs and the needs of the plot point in different directions, there's a problem, and the problem is that whichever one loses the argument someone reading the result will get pissed off.

Perhaps I'm in the minority; perhaps a writer who really wants to sell lots of books will deliberately not even try to appeal to the likes of me, and will prefer to continue holding character moments together with something that only superficially resembles a plot on the grounds that that gets them the biggest bang for buck. I've seen enough such stuff recently that it wouldn't surprise me at all if that was actually the course of wisdom these days. If so, so be it; I'll find minority writers who care about what I care about, and read those instead. But I'd like people writing like that to at least be aware that they're favouring one market segment over another, and not be under the impression that plot is irrelevant to everyone.
From:[info]arashinomoui
Date:July 9th, 2008 11:21 am (UTC)
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Throw me into the "What Ewok?" category, my defining moment is the Vader versus Luke fight when Luke has hidden and Vader is doing his evil monologue "Give yourself to the Dark Side. It is the only way you can save your friends. Yes, your thoughts betray you. Your feelings for them are strong. Especially for... sister. So, you have a twin sister. Your feelings have now betrayed her, too. Obi-Wan was wise to hide her from me. Now his failure is complete. If you will not turn to the Dark Side... then perhaps she will..."

That interchange is what I remember. The ewok who cried? Yes, that was a touching moment.
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From:[info]fannyfae
Date:July 9th, 2008 09:32 am (UTC)
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Wow! Let me start off by saying, I've really missed readig your stuff. That was really a lot of great advice to be whacked over the head with at 4:30 AM. I am now going to have alot to think about with my own writing!

I co-mod a writer's prompt group here on LJ, [info]writers_muses and I would really like to give the membership a heads up to take a look at this post! THere is just so much here! Thank you. :)

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From:[info]theferrett
Date:July 9th, 2008 01:48 pm (UTC)
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Go right ahead. I never have any problem being linked!
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From:[info]kikibug13
Date:July 9th, 2008 10:47 am (UTC)
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This? Is absolutely brilliant.

Thanks a lot. I'm not much of a writer (okay, okay. Let's say that I'll likely never go and submit a story for publishing? But I still write.) but this is very useful and extremely good for focusing on good things while writing. I love it when the characters I read about make sense. I love it when the characters I write make sense. Now I need to go and make sure interesting things happen to them, but... at least I like knowing they're there?
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From:[info]noble_ginger
Date:July 9th, 2008 11:28 am (UTC)

OOC

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Sent here by [info]fannyfae, and so glad I did.

You are wise, and this advice? One to add to memories. EXCELLENT!
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From:[info]theferrett
Date:July 9th, 2008 07:42 pm (UTC)

Re: OOC

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Thank you! May you find it useful.
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From:[info]naath
Date:July 9th, 2008 11:42 am (UTC)
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Do Not Drive To The Story.

I guess this (good) advice is why so many people write interminable fantasy series - when you're writing book 11 of god-knows-how-many you know that anyone reading this book either a)picked it up by accident and will not be able to understand what is going on anyway or b)really really really cares about what happens next to these people and are going to read it no matter how shitty the writing is long it takes to get to any major events that might deign to happen in this volume. (NB; please do not start an interminable fantasy series).

Although there are lots of shortslots of Asimov shorts where the whole thing makes no sense until you get to the end, I guess if it's really really short you can pull that off.

(Also I'm in the "What Ewok" camp for Star Wars; I do enjoy character stuff but only, usually, when there's a good plot going along with it; and I tend to watch films for TEH SHINY SFX and the pretty actors rather than character or plot)
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From:[info]wdomburg
Date:July 9th, 2008 11:53 am (UTC)
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There was an crying Ewok? Huh.
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From:[info]kmg_365
Date:July 9th, 2008 01:29 pm (UTC)
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Yes. Two Ewoks were running through the forest, there was an explosion, and both fell to the ground. One gets up and shakes his friend. His friend doesn't move. The living Ewok groans and places his head on his deceased friend.

I think it is the only time we see an Ewok perish.

My guess is that if Irvin Kershner directed Jedi, that scene would have never made the cut.
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From:[info]kmg_365
Date:July 9th, 2008 12:34 pm (UTC)
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Any time you can have a character striving for something instead of complaining about something, do so.

Or they can do both, with the weighting tilted towards whining. Luke Skywalker comes to mind. :-D

Not sure if you've talked about this before, but any chance you'll be posting some of your Clarion stories for us to read?
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From:[info]pjhandley
Date:July 9th, 2008 12:36 pm (UTC)
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it's funny, I was reading through this, and comparing it to the book I just finished. And yeah, it makes a lot of sense. I could see where the writer had used all of this, right down to the point where even the bits you thought weren't terribly important in the beginning came back to the "oh, yeah, now I get it" point. and especially the bit about all the NPCs pulling their own weight.
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From:[info]cryduchat
Date:July 9th, 2008 12:49 pm (UTC)
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This post intimidates the wannabe writer in me.

*hugs* for "killing your darlings" as the saying goes.
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From:[info]plinko
Date:July 9th, 2008 01:18 pm (UTC)
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On the part of Overexplaining -- I must agree. I make sure to hit any important plot point at least twice But, then...just so people don't know what I'm doing, I always take 2 or 3 entertaining but irrelevant things and hit them several times. Gotta always have an entertaining red herring in there somewhere just to keep readers guessing.
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From:[info]anderyn
Date:July 9th, 2008 01:28 pm (UTC)
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Ewok? Crying? Huh. Don't recall even NOTICING that. (But I've only watched Return of the Jedi a couple of times.)

The advice is great. I'm linking to this post in our writer's group forum.
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From:[info]theferrett
Date:July 9th, 2008 07:41 pm (UTC)
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Awesome. Hope they find it useful.
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From:[info]shandra
Date:July 9th, 2008 02:20 pm (UTC)
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On the plot thing I think I am going to have to disagree with you. Although there is Plot and then there is plot. And after that there is story.

What's bad is Plot. Plot is "I have to get this king killed now hmmm let's see who's going to do that? Oh this guy happens to be there with a sword. He can do it." In that sense I can see what you're saying.

But plot is good. It's about the areas of impact between characters and their world and the effect the impact has on both. It explains a lot about why the characters matter. (As opposed to being merely likeable.) Certain post-modern plays and novels aside, mostly we want to know that characters' actions matter in some way outside of merely internal development. Plot is what structures how their actions matter. Hamlet killing Claudius has ramifications well beyond the family circle and that is a large part of why we stick with him through his brooding.

(And then story is more about their internal path. Plot is Hamlet killing the king; story is Hamlet going from knowledge to action.)

Your example of the Ewoks is kind of backwards in that we care about the death of a tiny Ewok guy not just because he's cute and his friend cries about it, but because the Ewoks represent the innocence that the Empire has been crushing out of the galaxy; a tribal people who out of honour and a sense of recognition with the rebels have come to the aid of the good rebellion. If the Ewok had been killed in some family feud his death wouldn't have the same significance.

So really the impact of that death has everything to do with plot.

(Although I agree with people above that it wasn't particularly moving; I think this is in part because the whole Ewok thing was a fairly large area where the plot wandered. It was too long in the context of its actual significance, which was: rebels land on planet, have a minor setback and require the help of Ewoks, Luke reveals to Leia their connection, Luke gives himself up to Vader, rebels get the shield down.)
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From:[info]dubheach
Date:July 9th, 2008 02:30 pm (UTC)
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May I please share your post with a wannabe writer, giving you full credit, of course?
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From:[info]theferrett
Date:July 9th, 2008 07:40 pm (UTC)
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Absolutely. That's what it's here for.
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From:[info]tdanaher
Date:July 9th, 2008 02:41 pm (UTC)
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So I have people whining, and what I need to do is reengineer the entire story so instead of going, “I don’t want to be in Sewage Land,” I’m writing a character who thinks Sewage Land is awesome, it’s great, he totally owns this wretched area and finds something to love.

See? Right now, you’re going, “Who the fuck would want to live in Sewage Land?” And that’s the hook, man. You wanna know more about this guy, because he’s so not you.


And my very first thought when I read that is, that's why Gollum is a character who will live on for centuries.

Any time you can have a character striving for something instead of complaining about something, do so.

Ding, ding! You've now internalized what the difference is always going to be between those who win presidential races and those who lose them.


Edited at 2008-07-09 02:44 pm (UTC)
From:(Anonymous)
Date:July 9th, 2008 02:47 pm (UTC)
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I have to respond to the overexplaining thing. I don't doubt that most writers need to explain their ideas more thoroughtly, but I can't remember ever putting down a book because I was too confused by what was going on. I do, however, remember putting down multiple books because I became annoyed with the laborious explanations of obvious things.

For instance:
On the recommendation of a few people, I started reading Angels & Demons. (first mistake)
SPOILERS!!
In the first scene, a guy is killed and his eyes are removed. At that point, I figured there was a 90% chance that there was a retinal scanner involved, and a 10% chance that it was some creepy ritual. Later on, the main characters come across a security system that uses retinal scanning. They are mystified by how someone could have broken through the security DESPITE THE FACT THAT THEY ARE INVESTIGATING THAT VERY MURDER. At one of the scanners, they see some blood. They remain mystified. When Dan Brown does his big reveal, and the characters are SHOCKED to see the eyeball on the ground, you can almost hear him cackling with delight over his clever writing.
!!SPOILERS

I was being treated like an idiot, and did not appreciate it. I stopped reading.
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From:[info]shandra
Date:July 10th, 2008 01:05 am (UTC)
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I'm betting it's more endemic to beginning SF writers because a lot of them are sort of gamers/The Smart Kid and so they write to outsmart the reader initially until they get over Teh Awesome Smartness Of Themselves.
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From:[info]bonerici
Date:July 9th, 2008 03:19 pm (UTC)
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honestly you know everything that you just said here, every single thing you explained, you have explained it before, you have read about how to do it in stephen king's book on writing, you have heard others tell you this, you have taught it.

so . . . I'm left with this feeling that what you are going through is not a bit unlike what happens when a outside consultant is hired at a firm. Everyone at the business knows exactly what is wrong. Everyone knows what has to be done to make it right, there are certain easy to fix problems, but there are institutional reasons why nobody can ever make progress.

So the business hires an outside consultant to come in for $100,000 for a week, and this guy tells the business everything that everyone already knows.

the strangest thing . . . even though everyone knows what this outside consultant is saying, even though every single piece of advice is known from the boss down to the temp, this $100,000 is money well spent. Because after the business spends $100,000 hell yes you are going to take their advice.

And that's why businesses hire people to tell them things they already know. Because they find themselves institutionally incapable of taking their own advice. The guy in the mailroom could scrawl the best advice on the message board but nobody will care if he explains why the eds contract should be let go, however, if the business pays $100,000 on an outside consultant, by god they are going to get their money's worth.

It seems that the torture of the clarion workshop is so extreme that you want to get your money's worth, even if it's the same damn advice you have been telling yourself for 10 years.
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From:[info]montykins
Date:July 9th, 2008 07:31 pm (UTC)
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And that's why businesses hire people to tell them things they already know. Because they find themselves institutionally incapable of taking their own advice. The guy in the mailroom could scrawl the best advice on the message board but nobody will care if he explains why the eds contract should be let go, however, if the business pays $100,000 on an outside consultant, by god they are going to get their money's worth.

I agree with that description, but I'd add that sometimes learning something in a flash of revelation makes it stick more than if you'd just reasoned it out. That is, you can "know" the right way to do something, but still not do it. Then if you get a concrete example and the right context, you can relearn the lesson more viscerally.
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From:[info]atdt1991
Date:July 9th, 2008 03:23 pm (UTC)
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Ever since I was a kid, I've found myself daydreaming about what peoples' home lives are like. Whether it was the most picked-on kid in class (slightly more than me!) or a squirrel hopping from tree to tree, I always spent time wondering what it was like for them to go home, and what might be waiting for them there.
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From:[info]mmseason
Date:July 10th, 2008 12:06 pm (UTC)
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the first thing i look at when visiting anyway (even my GP) is the bookcase to see what they're into; and somewhere lower in the list, their taste in music. What they hang on their walls. so yes, same thing going on.
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From:[info]sinanju
Date:July 9th, 2008 03:36 pm (UTC)
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Regarding your "send the character home" advice. Yeah.

I saw the film "Dogs of War" many years ago. It was about the adventures of some mercenaries. I enjoyed it, but I don't remember many details. One detail I DO remember is seeing Christopher Walken's character's home. Everywhere he went while moving around in his house, there was a gun handy. He even opened the refrigerator--and there was a gun lying on the top shelf, ready to be grabbed if necessary.

THAT told me more about his character and his view of the world than anything else in the story.
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From:[info]zissue
Date:July 9th, 2008 03:44 pm (UTC)
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Wow. I think you just distilled five of my favorite books on writing into one insightful LJ post, AND made me remember all the stuff a lot better. You must be learning something good there! :)
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From:[info]jume
Date:July 9th, 2008 04:48 pm (UTC)
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I guess a proof that I am a reader is knowing how to skip the first few pages of books, or at least, not pay much attention to them, to get to the real story.
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From:[info]montykins
Date:July 9th, 2008 04:49 pm (UTC)
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Every Major Character Needs A Character Arc.

I think that's why I've always preferred Merry & Pippin to Frodo & Sam. Frodo and Sam have a Big Job To Do and all that, but Merry and Pippin are completely different at the end of the books than the were at the beginning. And it doesn't happen all at once, either; it's a series of small changes that add up to character growth (literally! Har!).
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From:[info]gryphart
Date:July 9th, 2008 05:08 pm (UTC)
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Word to the whining character bit. I am SO BORED by characters who whine that it tends to be enough for me to put the book down. (I recently got a fantasy book from the library that hit the trifecta - main character Mary Sue, too many bit-part characters, and boring whining. It was put down within ten pages and with much disgust.)
From:(Anonymous)
Date:July 9th, 2008 05:39 pm (UTC)
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THIS is why I don't like Eragon.
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